What is a serious game?
A serious game is a game that is used as a safe learning environment. Game elements (or even a whole game) are used for experiential learning. The game itself makes the learning experience already special, but the most important part of the serious game is the de-brief:
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What exactly is the learning objective?
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How did the participants experience the game?
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The Serious Gamers have come up with the Wheel of Debrief, to identify from the start what the learning goal of the session is about.
Wheel of Debrief
2 axes divide the wheel into 4 quadrants:
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Interactions
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Practices
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Thoughts
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Principles
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Each quadrant is further divided into 3 segments. This results in 12 possible main learning objectives. Based on the chosen learning objective, you can pick a game you can use in your learning context. And as far as this game is concerned, there are many possibilities. Let's look at 3 angles for selecting the game you want to use.
Using or hacking an existing game
A lot of existing commercial games can be tweaked in such a way that they can be used in a learning context (if at all needed). This can be by slightly changing the rules, adding extra game elements, or whatever way suits you best. In other words: why re-invent the wheel if the wheel already exists?
There are plenty of examples of games that can be used. To name a few:
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Story cubes
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Dixit cards
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Team 3
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Black Stories
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The Mind
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...
A specific/custom serious game
There are also games that are developed with learning in mind. With Koen in the team, we have some good examples - mainly in the context agile and DevOps - of games specifically developed for learning purposes. Check out Koen's web site (SimuLearn) for some examples.
Lego® Serious Play®
With Sven part of the team, we couldn't ignore Lego® Serious Play® (Sven is certified facilitator). Lego® Serious Play® differs from serious games in the sense that you don't play by a set of game rules. Instead the participants use their imagination to build a model with bricks, a 3 dimensional metaphor for the question that was asked, the problem that needs to be solved.